Races of Faerûn is an optional supplemental sourcebook for the Forgotten Realms campaign setting for the 3rd edition of Dungeons & Dragons. The subraces of Faerûn also vary from those presented in the Player’s Handbook The elves have difficulty forgetting that the first human empires of Netheril. Races of Faerun (Dungeons & Dragons d20 Fantasy Roleplaying, Forgotten Realms Setting) [Sean K. Reynolds, Matt Forbeck, James Jacobs, Eric L. Boyd].

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Long contested between Chessenta and Unther, the lonely coasts of Threskel are home to many water genasi.

Forgotten Realms creatures Revolvy Brain revolvybrain. Like the folk of Mulhorand, the people of Unther were ruled by incarnate gods who often took mortals as spouses. HelmHoarTyr. Member feedback about Yuan-ti: Member feedback about Creator Races: The Sword Coast – Dwarf: Known as the greatest city of the Sword Coast, Waterdeep is a cosmopolitan metropolis of bustling commerce, skulking rogues, and mighty wizards.

Lists with This Book. Sign up or log in Sign up using Google. He is known for his work on the Magic: The kuo-toas do not mix well with other races, so they prefer to live in settlements of their own. Home to small, independent city-states such as Tantras and Raven’s Bluff, the Vast is renowned as a land where adventurers can make names for themselves.

In the Sanrach basin on the southern shore of the Chultan peninsula lies the xenophobic nation of Samarach, a vassal state of Nimbral. Knowledge Silver Marches local.


Races of Faerûn (Forgotten Realms) (Dungeons & Dragons 3rd Edition)

You may even learn feats from a new region altogether, whether or not you raerun to an encouraged class for that region. Most Damarans are farmers; loggers, or miners in a harsh and unforgiving land. A constant conflict simmers between sophisticated merchant-lords and a powerful druid circle that is determined to limit human expansion.

The Vast – Human: You can help by adding to it. OghmaSuneTymora.

Every character has the opportunity to choose a region during the character od process. King Obould’s Dark Arrow Keep is only one of many orc strongholds located in the foothills and high valleys of the Spine of the World.

They frequent the bustling human city of Waterdeep. This region describes a gnoll from Thay.

Races of Faerûn

The Wealdath – Elf: The Ride – Human: The Gorgon’s Alliance Planescape: Matt Forbeck Goodreads Author. Jim Pavelec topic James Pavelec is an artist whose work has appeared in role-playing games.

A handful of new feats, spells, magic items, prestige classes, and monsters are also given. The Yuirwood – Elf: Ancient Shanatar, once the homeland of the shield dwarves, fell many centuries ago. However they continue to make rorgotten homes in the lightless lands that have lf their home.

Populated by clannish humans and merchant-pirates, Altumbel lies near the center of the Sea of Fallen Stars. Elven Court – Elf: Plagued by pirates and brigands, the Nelanther Isles lie west of Tethyr’s Velen peninsula. Real,s noble wemics claim the Shaar as their hunting ground. You’ll have to take into account the various upheavals between the editions.


Planetouched are considered native outsiders. Finally, a region can be defined as a racial cultural identity such as that of the gold dwarves or half-orcs. There are no discussion topics on this book yet. Realmd Crown Wars, on pages 51—59, described the elven realms of the Crown Wars, which were waged upon each other and resulted in the descent of the drow and the establishment of Evereska and Evermeet.

Dreams of the Past, on pages 36—50, examines how the ancient past plays a role in the modern Realms. Knowledge Underdark [Great Bhaerynden] local.

Races of Faerûn

Settled centuries ago by Nars and a small number of Illuskans who wandered through portals in the Council Hills, Dambrath fell under the rule of the drow city of T’lindhet and the cult of Loviatar.

Deep beneath the Earthspur Mountains lie the remnants of fxerun shield dwarf kingdom called Earthfast. Faerkn feedback about Svirfneblin: A cold, hard land formerly ruled by the terrible Witch-King, Vaasa is no longer a bastion of evil – but neither is it a place for those who aren’t ready to defend themselves with sword and spell.

Descended from the natives of the Vilhon Reach, these hardy folk have spread to settle most of the western and central Inner Sea region and much of the Western Heartlands.