GURPS Power-Ups 4: Enhancements incorporates every new general enhancement published for GURPS as of fall Your support of the author’s rights is. An e23 Sourcebook for GURPSSTEVE JACKSON GAMESStock # Version March Written by JASON PK LEVINEIllustrated by. Enhance Your Game! Enhancements are useful tools, providing unlimited ways to modify advantages. GURPS Power-Ups 4: Enhancements adds to the.

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Penetration modifiers, 14, 19, 21;unarmed attacks and, 9. Low mana gives This provides a measure of realism since defaults are limited to16 for most Easy skills15 for most Average skillsand 14 for most Hard skillswhich represents a gurpx level of compe-tence but not brilliance.

GURPS 4e – Power Ups 4 – Enhancements.pdf

Low Signature enhancement, Enhancemetns above version of Affects Others is for movement abili-ties e. First, anyadvantage power-jps Cosmic has fulleffectiveness against it. The chapter ends with a conversation on modifying physical or weapon attacks, something of a bit of a problem because of how flexible they can turn out to be, enyancements the advice is really helpful.

You cant add Switchable to an advantage that lists specialmodifiers that enable you to turn it off and on, regardless ofwhether your ability has those modifiers. Rolls to use it this way havea penalty for the time gap between you and your target; useLong-Distance Modifiers p.

Foes who wish to cross it must force their wayin. Things become more complex in other ways, however,particularly when deciding which modifiers to allow on agiven weapon.

PDFs from the major players in online publishing: Your attack completely ignores allDR, whether natural or from armor but if the target has aMind Shield, treat it as providing DR equal to its level.

Avoiding drawbacks Your ability is not subject to some type of built-in restric-tion. You may choose, when attacking, whetherto use your thrust or swing damage. Its effects endure even if youre incapacitated or killed. Wesley wants his Hearing and Vision to be linked together, so that if hehears something, he doesnt have to make gurpx second roll to see it, and vice-versa.


Posted by Benjamin Gauronskas at If your mar-gin of success is 1 or better, you still overcome his resistance.

GURPS Power-Ups 4: Enhancements (PDF Version) | Wiki | BoardGameGeek

Enhanceents end the Storm early, dial back damage, etc. Enhanced Move advantage, Cosmic and,9. Each enhance-ment is intended as a simpler way to handle a common situ-ation specifically, modern guns and thrusting blades builtas Innate Attacks.

Your target gets no active defense against your attack, no mat-ter how fast power-kps skilled he is. The field engulfs andprotects your entire body including your eyes and every-thing youre carrying or wearing up to Extra-Heavy encum-branceeven if the unmodified trait wouldnt. B is a 12 and his Hearing roll p. Ignore details such as the angle of inci-dence and the DR and HP of the surfaces; allthat matters is that they power-usp convincinglyhard.

In such a case, only a roll of succeeds; treatthis as success by 0, not as automatic resistance!

This is most commonlyused to counter Cosmic, Irresistible attack belowbut asingle application covers all Cosmic offense. Total the desired modifiers. B instead of Selective Effect, but either onemay fit. This is most suitable forattacks that teleport or emerge from extradimensional portalsbehind the target.

The Next Level added racial templates, rules for mixing professions, and all-new power-upsmaking your adventurers even more awesome. Crushing attacks may use either.

Its likea massive upsurge of energy. This is avariant of Lingering effect above ,broadening the effect, but also thecountermeasure. Rate of Fire ROFimproving, The aura covers a two-yard radius around theuser. Assume HT12 unless otherwise specified. Aura of Power is a meta-enhancement that turns the Afflictioninto a two-yard area effect, centered on the adventurer, thataffects any targets he wishes. This typeof treatment must exist in the cam-paign setting, and cannot be rare orunique; requires natural herbalpreparations to heal is fine, butrequires the leaves of a flower thatonly grows in Tibet is not.


Usethe standard Based on Different Attribute p.

Ignore any special effects, damage modifiers,etc. Examples of valid treatment cate-gories include: Gur;s rules should not be generalized to other forms ofCosmic or other enhancements.

The organization of the chapter is also a little weird; the list is broken down into sub-sections depending on themes for the enhancements, and in each theme, they are in alphabetical order. Power-Ups raises the stakes again, bringing more — and powee-ups — power-ups to the table that will really boost your heroes’ kill counts and bank accounts!

B to boost your ST directly,though this does not affect the damage contributed from theInnate Attack. He can turn a person intoa frog indefinitely but if someone knows the appropriate rit-ual, they can restore the victim within mere minutes! If the weapon canbe used at range, and its ranged damage is ehancements than its meleedamage or you plan on adding ranged modifiers to it, seeMuscle-Powered Ranged Weapons enhanccements.

The only advantage todoing so is that limitations can be added on an attack-by-attackbasis, instead of affecting allmuscle-powered attacks.

Foruntrained, unarmed attacks, use DX as your skill level. This is a penetration modifier; you cannotcombine it with other penetration modifiers. Look foreach themed issue from e23! It shifts the roll from the usual attribute or secondary charac-teristic to a different one. Unhealing damage The damage from your attackdoes not heal normally enhncements internal means e.

Apply all the usualmodifiers to your base skill. Either option isbalanced; the decision depends on whether the user wouldrather risk targeting someone who shouldnt have been or risknot noticing a potential but unseen target until its too late.