The enhancements on pp. advice. they even become more important than the underlying advantage! GURPS Power-Ups 4: Enhancements incorporates every . Steve Jackson Games is committed to full support of. GURPS players. Our address is SJ Games, P.O. Box. , Austin, TX Please include a. Enhance Your Game! Enhancements are useful tools, providing unlimited ways to modify advantages. GURPS Power-Ups 4: Enhancements adds to the.

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Impulse Buys — Discover new and different ways to spend character points to give you a crucial — but temporary — edge! This file removes the spell prerequisites. Fortunately for the GM, these power-ups come with grps for acquiring and using them.

Kabeiroi Racial Template — Thu Apr 22, Give him that gups bit of unique awesomeness for an edge in negotiation or combat! Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines. Now Dungeon Fantasy While intended for Dungeon Fantasy guprs, these power-ups are suitable for any GURPS campaign involving dungeon crawls, and are sure to provide players and GMs alike with new ideas no matter what genre they prefer!

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Limitations — Do more with less! Load after other data files containing spells.

GURPS Power-Ups 4: Enhancements | GURPS Wiki | FANDOM powered by Wikia

Enhancementsyou’ll unlock near-infinite possibilities gutps augment your advantages. Enhancements are useful tools, providing unlimited ways to modify advantages. At one end are more than 50 perks to modify your spells and combat moves; at the other are more than 80 significant new abilities, priced at up to points.

Surf our site for the files you want. Meta-enhancements provide a way to customize new classes of abilities easily, the Cosmic enhancement is discussed in depth and fleshed out with several new variants, and the rules for modifying existing damage are greatly expanded and clarified.

Perks — Over different one-point Perks to add flavor to your character. Now you’ll always know which enhancements are trouble! Magery is still required.

Not everything in it is even working yet. Sean Punch 45 pages.

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Health for Perception — Thu Dec 21, Quirks — Minor flaws help build character! You also get extensive guidelines, advice, and rulings on how to handle tricky enhancements. They value being enduring over being reasonable, and prefer a direct approach over subtlety their tendency to rattle and squeak usually ruins subtle efforts.

Sean Punch 25 pages. Finally, you’ll find a table of every enhancement — including ratings for those classic abilities.


From the silliness of Combat Haberdashery through the sheer power of the Secret Teleportation Spell, a true munchkin is sure to see something he likes. A set of templates from the third edition Prime Directive book that didn’t make it into the fourth edition.

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GURPS Power-Ups 4: Enhancements

Check out the entire Power-Ups series! Most of what I have done here is to trim that material and add a few new traits. All packages are shown by default, add filtering terms only if you wish to narrow the list of shown packages.

Power-Ups raises the stakes again, bringing more — and more-powerful — power-ups to the table that will really boost your heroes’ kill counts and bank accounts! All perks and quirks so far. These are procedurally generated, so there will be such unlikely things as Plate Coifs. Follow the complete Dungeon Fantasy line for even more dungeon-crawling fun.

Fixed a bug in costs, removed Stone, which will be made into a modifier later. Ritual Path Magic — Thu Apr 10, Some of the quirks and caveats can be found in this post. Preview of the PDF.