CARCASSONNE RULEBOOK PDF

A tile-laying game for players aged 10 and up. The southern French city of Carcassonne is famous for its unique Roman and Medieval fortifications. 1 rulebook and 1 player aid. Game overview. On their turn, players place one tile. This is how roads, cities, monasteries and fields will be created, one tile at a. The Rules for The Winter Edition are the same that Carcassonne, but you can find the Winter Complete Annotated Rules at Carcassonne Central Forum, this.

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Place the scoring track near one edge of the table to leave room for the players to place tiles in the middle of the table. After a road, city or cloister is scored and only thenthe carcaswonne involved are returned to the appropriate players. The 12 river tiles are not part of the basic game but have the same cagcassonne as the start tile. Farms are not scored during the game. If after placing a tile something get completed, it’s immediately scored before the next player’s turn.

In such a case, the player with the most farmers in the farms supplying the city scores the points.

A cloister is complete when the tile it is on is cardassonne surrounded by tiles. If two or more players tie with the most farmers, each of those tied for most scores the points. Place the starting tile face up in the middle of the table.

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Each shield on a city segment earns the player two bonus points. Farms score points for the cities they supply For each completed city adjacent to a farm, the farmer scores three points.

When a completed city has just two segments, the player scores two points not four. Players take turns in clockwise order beginning with the starting player. A road is complete once both ends of the road are connected to a crossroad, a city section, a monastery or the road loops onto itself. The new tile must be placed with at least one edge abutting one previously placed tile. First, all incomplete roads, cities and cloisters are scored.

The players develop the area around Carcassonne and deploy their followers on the roads, in the cities, in the cloisters, and in the fields. As they do so, the roads, cities, fields and cloisters emerge and grow. If two or more players tie with the most farmers, each of those tied for most scores four points. Connected fields are called farms and they don’t score during the game.

Carcassonne Rules, Instructions & Directions

The returned followers may be used by the players as any of the possible followers thief, knight, monk, farmer in later turns. In the rare circumstances where a drawn tile cannot be placed, the player returns the tile to the box and draws another tile. Each player fulebook the 8 followers in his colour and places one as his scoring marker in the large space at the lower left of the scoring track.

Red and blue each score the full 10 points for the city as they tie with 1 knight each in the completed city.

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Carcassonne – Rules

A farmer can supply and score several cities when they are adjacent to his farm. A player is never allowed to retake one of his followers from a tile, although they are returned when roads, cities or monasteries are finished.

When this occurs in a completed road or catcassonne, the player with the most thieves on a road or the most knights in a city scores all the points. The player who has a knight in the completed city scores two points for each segment in the city count the number of tiles. When a completed road or city has more than one follower, then the player with the most thieves or knights scores all carxassonne points.

After the player places a tile, he may deploy one of his followers, using the following rules: It is possible through clever placement of tiles for there to be more than one thief on a road or more than one knight in a city. There may be many rulebook in a city.

Carcassonne Game Rules

Home Games Carcassonne Game Rules. When a player scores points, he moves the scoring marker forward on the scoring track the number of spaces equal to the points earned.

The southern French city of Carcassonne is famous for its unique Roman and Medieval fortifications.